Right click and go to Edit->Fill with pattern. Go to the bottom of ''layers'' and click on ''clipboard'', which should have the same icon as what you just copied. Step 2-Terrain(base) For this part, you will want to open the terrain of your choice and copy it. As I start learning RGSS, the scripting language used by RMXP and RMVX. If you do want to make it bigger, just multiply the map size with 32. While it is possible to set the parallax graphic in the map settings only, this 'one parallax per map' rule is rather annoying. It differs from normal mapping in pretty obvious ways, check out the tutorial, there's a funny comparison about half way through, under Step 17. If you want the map to be 17x13, open a new image with the size 544x416. Parallax mapping CAN be what BlackwoodBear suggested (that is the original meaning) but in the RPGMaker community we refer to it basically to mean custom map. Step 1-Base Usally I don't make maps bigger than 17x13 since they are a bit harder to fill. For this tutorial I will be using GIMP, but any other program should also be fine.
Outside of RPG Maker, parallax mapping is an extension of the bump mapping or normal mapping techniques applied to textures, however this is not related to 'parallax mapping' in RPG Maker development.
PARALLAX MAPPING RPG MAKER VX ACE DOWNLOAD
Now, before we start I recommend you either download Yanfly's ''parallax lock'', which can be downloaded here: And Seer UK's ''picture fixed to map'' script, which can be downloaded here: You can also use overlay scripts, but I'm not much into them so I'm not going to go over them. In RPG Maker game development, parallax mapping is a technique for creating maps using images instead of using a tileset to create a map.